Large City: Kûku Qâlehâ Mudâ

Kûku Qâlehâ Mudâ

Kûku Qâlehâ Mudâ
Example Warrenese architecture.
StateWarrenese Shogunate
ProvenceAwyawy County
Sub ProvenceChyâza Ûni Kingdom
RegionBon Ëwiu Grasslands
Founded1350
Community LeaderKing Nåtsi̊
Area271 km2 (108 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation1604 m (5262 ft)
Average Yearly Precipitation296 cm/y (116 in/y)
Population63963
Population Density236 people per km2 (592 people per mi2)
Town AuraWild Magic
Naming
Native nameKûku Qâlehâ Mudâ
Pronunciation/qe/ /qɑˈlehɑ/
Direct Translation[turquoise] [line; wire]
Translation[Not Yet Translated]

Kûku Qâlehâ Mudâ (/qe/ /qɑˈlehɑ/ [turquoise] [line; wire]) is a temperate Large City located in Chyâza Ûni Kingdom, Awyawy County, within the Warrenese Shogunate.

The name Kûku Qâlehâ Mudâ is derived from the Wood Elvish language, as Kûku Qâlehâ Mudâ was founded by Zigna, who was culturaly Warrenese.

Climate

Kûku Qâlehâ Mudâ has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a freezing -12°C (11°F). Kûku Qâlehâ Mudâ receives an average of 296 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kûku Qâlehâ Mudâ covers an area of nearly 271 km2 (108 mi2), and an average elevation of 1604 m (5262 ft) above sea level.

Overview

Kûku Qâlehâ Mudâ was founded durring the early 14th century in winter of the year 1350, by Zigna. The establishment of Kûku Qâlehâ Mudâ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kûku Qâlehâ Mudâ was built using the conventions of Warrenese durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kûku Qâlehâ Mudâ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kûku Qâlehâ Mudâ is buildings are grouped arround an odd layout of premissive split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Kûku Qâlehâ Mudâ hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Kûku Qâlehâ Mudâ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kûku Qâlehâ Mudâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kûku Qâlehâ Mudâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kûku Qâlehâ Mudâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kûku Qâlehâ Mudâ's parks.

Kûku Qâlehâ Mudâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kûku Qâlehâ Mudâ.

Kûku Qâlehâ Mudâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kûku Qâlehâ Mudâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kûku Qâlehâ Mudâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kûku Qâlehâ Mudâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kûku Qâlehâ Mudâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kûku Qâlehâ Mudâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kûku Qâlehâ Mudâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kûku Qâlehâ Mudâ's public wards, blessings, and other arcane systems.

Kûku Qâlehâ Mudâ has an Arcane Academy which provides higher education in the arcane sciences.

Kûku Qâlehâ Mudâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kûku Qâlehâ Mudâ's grid is powered by mana accumulators.

Kûku Qâlehâ Mudâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kûku Qâlehâ Mudâ has a first rate hospital which caters to anyone in need of long term medical care.

Kûku Qâlehâ Mudâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kûku Qâlehâ Mudâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kûku Qâlehâ Mudâ's natural decorations nor waterways.

Kûku Qâlehâ Mudâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kûku Qâlehâ Mudâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kûku Qâlehâ Mudâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kûku Qâlehâ Mudâ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Kûku Qâlehâ Mudâ hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Kûku Qâlehâ Mudâ's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Kûku Qâlehâ Mudâ.

The Skin Stitcher near Kûku Qâlehâ Mudâ are known to be almost tame, such that they can be put to domestic use.

Kûku Qâlehâ Mudâ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Illusion energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 121
  • Farmers: 188
  • Farm Laborer: 278
  • Hunters: 206
  • Milk Maids: 152
  • Ranchers: 84
  • Ranch Hands: 166
  • Shepherds: 159
    • Farmland: 257131 m2
    • Cattle and Similar Creatures: 15990
    • Poultry: 191889
    • Swine: 12792
    • Sheep: 639
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6396

Craftsmen

  • Arms and Toolmakers: 133
  • Blacksmiths: 156
  • Bookbinders: 78
  • Buckle-makers: 90
  • Cabinetmakers: 139
  • Candlemakers: 193
  • Carpenters: 190
  • Clothmakers: 182
  • Coach and Harness Makers: 69
  • Coopers: 156
  • Copper, Brass, Tin, Zinc, and Lead Workers: 93
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 145
  • Farrier: 345
  • Furriers: 41
  • Glassworkers: 213
  • Gunsmiths: 147
  • Harness-Makers: 61
  • Hatters: 117
  • Hosiery Workers: 46
  • Jewelers: 68
  • Leatherwrights: 172
  • Locksmiths: 64
  • Matchstick makers: 104
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 77
  • Paper Workers: 91
  • Plasterers: 84
  • Pursemakers: 101
  • Roofers: 64
  • Ropemakers: 63
  • Rugmakers: 62
  • Saddlers: 125
  • Scabbardmakers: 134
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 63
  • Soap and Tallow Workers: 224
  • Tailors: 473
  • Tanners: 80
  • Upholsterers: 92
  • Watchmakers: 84
  • Weavers: 193
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 88
  • Booksellers: 98
  • Butchers: 152
  • Chandlers: 156
  • Chicken Butchers: 170
  • Entrepreneurs: 66
  • Fine Clothiers: 172
  • Fishmongers: 172
  • Florists: 39
  • Potion Sellers: 110
  • Resellers: 266
  • Spice Merchants: 87
  • Wine-sellers: 127
  • Wheelwright: 101
  • Woodsellers: 61

Service workers

  • Bakers: 355
  • Barbers: 328
  • Coachmen: 91
  • Cooks: 228
  • Doctors: 134
  • Gamekeepers: 101
  • Grooms: 57
  • Hairdressers: 236
  • Healers: 170
  • Housekeepers: 193
  • Housemaids: 399
  • House Stewards: 206
  • Inns: 60
  • Laundry maids: 118
  • Maidservants: 188
  • Nursery Maids: 118
  • Pastrycooks: 220
  • Restaurateur: 278
  • Tavern Keepers: 255

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 57
  • Chemical Workers: 36
  • Coal Heavers: 133
  • In-Town Couriers: 152
  • Long Haul Couriers: 152
  • Dockyard Workers: 142
  • Gas Workers: 31
  • Hay Merchants: 55
  • Leech Collectors: 175
  • Millers: 156
  • Miners: 152
  • Oilmen and Polishers: 101
  • Postmen: 156
  • Pure Finder: 82
  • Skinners: 206
  • Sugar Refiners: 36
  • Tosher: 96
  • Warehousemen: 246
  • Watercarriers: 129
  • Watermen, Bargemen, etc.: 206

Skilled Laborers

  • Accountants: 79
  • Alchemist: 102
  • Clerk: 127
  • Dentists: 62
  • Educators: 166
  • Engineers: 95
  • Gardeners: 63
  • Mages: 47
  • Plumbers: 68
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 60
  • Bankers: 90
  • Civil Clerks: 139
  • Civic Iudex: 68
  • Consultants: 41
  • Exorcist: 142
  • Fixers: 76
  • Kami Clerk: 121
  • Landlords: 121
  • Lawyers: 78
  • Legend Keepers: 103
  • Militia Officers: 456
  • Monks, Monastic: 199
  • Monks, Civic: 220
  • Historian, Oral: 156
  • Historian, Textual: 79
  • Policemen, Sheriffs, etc.: 133
  • Priests: 228
  • Rangers: 83
  • Rat Catchers: 97
  • Scholars: 108
  • Spiritualist: 120
  • Slayers: 35
  • Storytellers: 250
  • Military Officers: 228

Cottage Industries

  • Brewers: 206
  • Comfort Services: 255
  • Enchanters: 71
  • Herbalists: 73
  • Jaminators: 206
  • Needleworkers: 206
  • Potters: 110
  • Preserve Makers: 177
  • Quilters: 91
  • Seamsters: 304
  • Spinners: 206
  • Tinker: 71
  • Weaver: 168

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 99
  • Costumers: 39
  • Dancers: 78
  • Drafters: 40
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 70
  • Inlayers: 60
  • Musicians: 193
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 55
  • Wood Carvers: 213
  • Writers: 193

Produce Industries

  • Butter Churners: 199
  • Canners: 188
  • Cheesmakers: 246
  • Ice Merchants: 28
  • Millers: 139
  • Picklers: 106
  • Smokers: 86
  • Stockmakers: 70
  • Tobacconists: 98
  • Tallowmakers: 156

24138 of Kûku Qâlehâ Mudâ's population work within a Foundational Occupation.

37907 of Kûku Qâlehâ Mudâ's population do not work in a formal occupation, but do contribute to the local economy. 1918 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kûku Qâlehâ Mudâ is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Kûku Qâlehâ Mudâ, bringing twisting winds which killed 107 people, 309 livestock, and 98 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Grieving.

History